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MP-Gygax, and adds the factional mech conversion kits to cargo #3918
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Signed-off-by: Gristlebee <[email protected]>
Signed-off-by: Gristlebee <[email protected]>
…st-Fork into general-motors
Oh. Yeah i was in the middle of working on a redesign/rewrite to make the gygax a cybersun product (along with the odysseus) like ive been saying i would and then kicking down the road for the past year :shrivel: |
I wasn't aware of this. If you have any suggestions currently to reflavour the MP, Im happy to add those in, or we can cross that bridge when the full rewrite is done. |
I guess we’ll cross that bridge when we get to it. |
About The Pull Request
Adds the NT made MP-Gygax to the game, and a construction kit for it cargo for 8000 credits. A mass produced variant of the base Gygax, it's armor has been stripped down to reduce costs. The leg actuators have been modified to take advantage of the lighter weight, allowing for quick 6 tile range charges. The light weight however does mean it doesn't have the mass to break through walls.
Adds the conversion kits for the CLIP Rogue and Paladin, and the Inteq Gygax to cargo for 500, locked to their respective factions. Reduces the cost of the Mk-2 ripley upgrade to 500.
Adds some sanity to charging so you can't send yourself off course.
MP-Gygax sprites by Rye-Rice.
Why It's Good For The Game
More mechs are neat, and it makes sense for NT to have their own unique Gygax since it's their own product. Having cheap conversion kits are good since you're already paying out the nose to buy a mech. And factional mechs are nice to have since we have factional cargo to support it now.
Changelog
🆑 Gristle, Rye-Rice
add: MP Gygax
add: Mech conversion kits to cargo
balance: MK-2 ripley upgrade now costs 500.
fix: Mech charging sanity.
/:cl: